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Balance on the beach |
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Peter B/ aVo
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Joined: Apr/19/2010 Location: Montville Ohio Status: Offline Points: 81 |
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Topic: Balance on the beachPosted: Dec/16/2011 at 2:47am |
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I've watched the videos many times. I've recollected the day in my mind and in hindsight, for all those who participated in D-Day, we all know that it was virtually impossible to capture the beach. The Americans were 3/4 of the way encircled save for our boats. The flags had literally no cover to speak of. The Germans got loads of added cover AND a tank for the majority of the assault whereas we only got our tank later on due to the sheer impossibility of our task. Plus it was simply a go-kart sized moving bunker. Fun? Yes, very. Balanced? HELL NO!
I know everyone is aware of this. My main question really is how do game guys plan on balancing the odds next year? I'm mostly curious than picky. Here is my opinion. I am fully convinced that were everything kept the way it was in D-Day 2011 excluding the beach boundaries and instead raising the flag for massive points as opposed to it allowing us to move out of the beach I think the Americans would have captured the beach utterly. We would have stormed those bunkers! We weren't afraid of anything! You saw us out there. I mean one of us was naked. Trust me those guys were lucky to be able to hide behind that rope line or else we would have swallowed up that beach whole even with their tank and whoever that was with 3 guns attached to one trigger... Bottom Line, I know you are working on this, but I'm just wondering as to any details as of yet. I know its early on, but honestly I'm excited for it even now. |
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Chappy
Commander in Chief
Captain Joined: May/13/2009 Location: Fowler Status: Offline Points: 4330 |
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Posted: Dec/16/2011 at 6:54am |
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You could have had the 75th ranger regiment out there with no flags to capture and you wouldn't have gotten off that beach. We had that sob locked down.
The beach has been the same for two years, the year before we had to cross the whole beach carrying 6 ft long Bangalore torpedoes to get off the beach and we were off in 30 mins. The year before mike made the mistake of giving us airborne with a free floating mission, the beach lasted 7 mins. There is a trick to getting off the beach, B-ri knows it, he tried to do it but nobody came along. Basically what I'm saying is the beach has been conquered 2 out of 3 times and the only real thing that changes is the people on each side. It's actually gotten MORE cover on the beach. |
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![]() "A good leader knows when to let other people (Chappy) make decisions for him." - NO1 OA (Original Airborne) |
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Paulgwaller
ARC Troopers
Joined: Oct/07/2010 Location: Kent, OH Status: Offline Points: 255 |
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Posted: Dec/16/2011 at 7:56am |
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Well said Chappy....
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Hunter
1st Strike
Joined: May/16/2010 Location: Massillon Status: Offline Points: 441 |
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Posted: Dec/16/2011 at 10:58am |
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Things should be (hopefully) more balanced this coming year. I do agree with Peter. As I reffed on that beach, there was zero cover for Americans this year to get to those locations, and that shanty town gave access to some superior firing lanes for the Germans.
it's always a goal to try and make it so the Americans spend some time in the "sand" so to speak, but that was pretty grueling. In my personal opinion, the American should only spend about 45 minutes on the beach max, that way people can get on with missions. |
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Good. Bad. I'm the guy with the gun.
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Peter B/ aVo
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Joined: Apr/19/2010 Location: Montville Ohio Status: Offline Points: 81 |
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Posted: Dec/16/2011 at 11:08am |
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I humbly disagree.
I'm not saying the beach it impossible in its entirety as a part of D-Day. I'm saying for that year it was impossible. I was there at the 2010 beach assault so I know what we did. Had we no flags to capture you would have had to deal with 99% of the American team running up the hill instead of 1.5 boats worth. I noticed where most of us tended to run. One boat towards main flag, the other 2 boats fighting the hill which, due to the boundaries, didn't accomplish very much during the entire 2011 assault. Look I'm not saying you guys didn't play well. You won! Good times! But the beach was a massacre and its no secret that things were balanced in the German's favor on the beach more so than previous years. Maybe I'm speaking from ignorance but maybe I'll have my mouth shut when the roles are switched next year with no changes made with Arc running my ass up a tree? Unlikely, but possibly? ![]() |
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Our Shield is Truth, our Sword is Justice, our Path is Freedom. Hail the Kingdom of Edan!
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The Great Equalizer
1st Strike
Joined: May/16/2009 Location: OH Status: Offline Points: 2148 |
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Posted: Dec/16/2011 at 11:48am |
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Yep... this year's beach landing was HARD. No doubt about it. Part of the problem arose because there were a few new bunkers included at the far end of the beach that I hadn't really considered. Those bunkers made it nearly impossible for the US to gain any kind of foothold because the enfilading fire was just devastating. Nothing to hide behind from that angle.
I've given a lot of thought on how to change up the beach this coming year and make it better. My goal is always to try to keep the beach landing around 30 minutes... certainly not 2 hours. That's just exhausting. The far boundary for the beach will be different this year. I'm talking about the yellow tape line near the town. There actually will not be a tape line down near the Chappy Bunker this year. It will run along the hillside with the bank as usual, but will continue all the way up to the Red Brick building. The same will apply on the other side of the beach. The tape line will run from where the landing craft used to be, all the way to the trailer behind the Atlantic Wall area. By doing this, the only location that the Germans will have to shoot from at that end will be the concrete structures in town. That leaves more bunkers for the US to utilize this time around. The other problem was that the US team was taking just too much fire from too many angles this year. While pushing the beach boundary back helps this, it doesn't resolve it. To address this issue, I'm planning on having a mobile flag station on the beach, similar to last year. Though instead of moving the German spawn point back, it will instead limit the forward movement of the Germans on the hillside. The German spawn point will revert back to moving further away on a timed basis like two years ago. (Every 5 minutes or so, their respawn will move further towards the back field, making it harder for the Germans to hold the beach.) When the US team captures the flag on the beach, the flag is then moved further up the beach towards the town. The last location of where that flag was, will be the furthest point up that the Germans can move on the hillside. So at the start of the game, the Germans will occupy the entire hillside as normal. After the first beach flag is captured, they may not be able to move past the "Free Candy" tube, for example. After the next beach flag is captured, they might be restricted to the Bank structures. Next flag is captured and they can't move out of the town. We'll have a referee on the German side limiting their movements. By doing this, it creates more of a straight on firefight. I think it will be just as brutal, but the action will be forced into more concentrated areas and the US will have to worry a little bit less about taking fire from so many angles. In most areas during the actual landings, troops were only taking fire from the front and that's what I'm really looking to recreate here. We might even end up moving the US spawn point up a bit once they get to the seawall area with Chappy's bunker just to keep things moving because I could certainly tell that US players were getting exhausted running up and down the beach. We want the firefight to be brutal, but we also want players to be able to enjoy the rest of the day as well. The beach landing is what gets players to the game, but I think the event really shines after the beach when the generals are formulating actual strategies with their team to score victory. We want you guys to have fun doing that. Not spend the next several hours passed out in the parking lot or driving home because you used all your paint during a two hour beach assault.
Edited by The Great Equalizer - Dec/16/2011 at 11:53am |
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bpoydence
Total Resistance
Joined: May/16/2009 Location: Indiana, PA Status: Offline Points: 1345 |
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Posted: Dec/16/2011 at 12:28pm |
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I'm of course going to put my 2 cents in here...
Peter, I feel your frustration, obviously. That was not fun for us. I told Chappy the other day, I personally had 87 definite, countable welts. 90% of them came from the beach. More specifically 85% of them came from Arc... Not that anyone has said it recently, but anyone who thinks the Joe teams take it easy on each other certainly has that one wrong! That being said, I do not think the beach was impossible with the right people. Chappy is right, we did it 2 years in a row, the first year in something like 12 seconds (your welcome Mike). I don't want to get in to too many specifics of my strategies of capturing the beach, as I don't want people using them against me in 6 months, but it WAS doable. The major problem was cooperation and coordination. It takes determination to do it, and the US side simply did not have the determination necessary. In the first roughly 10 minutes, people tried. After that, while my team was getting more then our fair share of exercise running back and forth to the respawn, I actually had to yell at people to stop blocking our path to the respawn. Roughly 75% of the US side was either off the field, or literally standing around doing nothing by the respawn. I have said it 100 times, I'll say it 100 more I'm sure, why in the world would someone pick the US side for D-Day if they weren't prepared to charge in to overwhelming fire over and over!!!??? THAT'S WHAT HAPPENED IN THE REAL THING, THAT IS OBVIOUSLY WHAT IS GOING TO HAPPEN IN THE PAINTBALL GAME. Bottom line, the US side lacked the proper organization, cooperation, and determination! There is no way around it in my mind. Arc did a top notch job defending. They had perfect strategic locations, they had the necessary firepower, and the necessary discipline to defend it. That is without mentioning everyone else, not the least of which Hand of Fate, spearheaded by the general for the game Joe who did a fantastic job. Last year wasn't my show. I was just an average player for the game and felt it would be inappropriate for me to overstep and act like I was the boss. Next year, I WILL be the boss, and I can't promise we will break the record, but I will promise we will at least have a much more organized try for it. As for the rest of the game... Joe, I'll just apologize in advance for the bad day your going to have! ;) |
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Chappy
Commander in Chief
Captain Joined: May/13/2009 Location: Fowler Status: Offline Points: 4330 |
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Posted: Dec/16/2011 at 12:39pm |
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On that note....ARC is open to bribes to get us on either team.
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![]() "A good leader knows when to let other people (Chappy) make decisions for him." - NO1 OA (Original Airborne) |
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The Great Equalizer
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Posted: Dec/16/2011 at 12:56pm |
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Wow... smack talk 6 months early. I like it. :)
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Kevin the Terrible
ARC Troopers / Misfit Mafia
Joined: May/14/2009 Location: Akron Status: Offline Points: 2168 |
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Posted: Dec/16/2011 at 12:56pm |
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There seems to be a trend here. ARC dominates.
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The Great Equalizer
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Posted: Dec/16/2011 at 1:04pm |
Yeah, that's the other thing. To further balance the game, regardless of what side ARC plays on, we're going to start them out on West Liberty St.... **edit** ...carrying death bricks.
Edited by The Great Equalizer - Dec/16/2011 at 1:06pm |
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Kevin the Terrible
ARC Troopers / Misfit Mafia
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Posted: Dec/16/2011 at 1:27pm |
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Go big or go home.
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Chappy
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Captain Joined: May/13/2009 Location: Fowler Status: Offline Points: 4330 |
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Posted: Dec/16/2011 at 1:42pm |
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We have a Wookie, death bricks don't scare us.
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![]() "A good leader knows when to let other people (Chappy) make decisions for him." - NO1 OA (Original Airborne) |
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Hunter
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Posted: Dec/16/2011 at 2:40pm |
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But snakes do.
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Good. Bad. I'm the guy with the gun.
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Kevin the Terrible
ARC Troopers / Misfit Mafia
Joined: May/14/2009 Location: Akron Status: Offline Points: 2168 |
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Posted: Dec/16/2011 at 2:50pm |
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Indiana Jones was afraid of snakes.
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Chappy
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Captain Joined: May/13/2009 Location: Fowler Status: Offline Points: 4330 |
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Posted: Dec/16/2011 at 2:56pm |
+1000000000000000000000 Broskis git my back |
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![]() "A good leader knows when to let other people (Chappy) make decisions for him." - NO1 OA (Original Airborne) |
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bpoydence
Total Resistance
Joined: May/16/2009 Location: Indiana, PA Status: Offline Points: 1345 |
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Posted: Dec/16/2011 at 5:53pm |
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Snakes scare Chappy or is the an Arc in general thing?
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Captain of Total Resistance.
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Paulgwaller
ARC Troopers
Joined: Oct/07/2010 Location: Kent, OH Status: Offline Points: 255 |
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Posted: Dec/16/2011 at 5:55pm |
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Ask DK about Spiders....
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Ponen
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Posted: Dec/16/2011 at 6:20pm |
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Not to try to step on anyone here, but maybe the Beach Assault during the ION games at Skirmish could give some tips for "balancing" or just ideas in general. Except for how the 101st gets treated, the beach is usually pretty well played.
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Not vengeance...Punishment
Merry Band of Brothers-"Junkyard Division", Squad Captain |
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KRATOS 666
Bio-Hazard
Joined: May/16/2009 Location: DA F'N BURGH Status: Offline Points: 1116 |
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Posted: Dec/16/2011 at 7:28pm |
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As i remember TR and I were running around at one point without guns telling chicken sh*ts how to get across the beach but nobody listens to the fat guys...the germans on the far left side was some B.S. but I would have done it too..I always thought a longer and more narrow beach would be more fun but every year something gets better and Chappy is right the people you run with can make all the difference in a game I'm have tempted to sit on the hill and shoot the sh*t out of B poy.....
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